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Monday, February 15, 2016

Proteus Effect: European Police And Soldiers Train Using €2m Game

European Police and Soldiers Will be Trained by a €2m Game Made at Trinity College

The college is leading a project that aims to improve skills needed in peacekeeping missions.

The Journal.ie | Februray 5, 2016



Researchers at Trinity College Dublin will lead the development of a new virtual reality game to train international military and police in peacekeeping skills.
The Gaming for Peace project has been funded by a €2 million grant from the European Commission under the Horizon 2020 programme.
Led by Trinity, it brings together 14 partners including the PSNI, the Finnish military, the Polish military and police force, the Ted Kennedy Institute at NUI Maynooth, Upskill in Belfast, and Irish computer games company Haunted Planted, led by Mads Haahr – an assistant professor in computer science in Trinity.



buncha-sims
The Psychology of Video Game Avatars. November 29, 2013. Source: http://www.psychologyofgames.com/2013/11/the-psychology-of-video-game-avatars/

<more at http://www.thejournal.ie/trinity-virtual-reality-game-military-and-police-peacekeeping-skills-2586416-Feb2016/https://www.tcd.ie/news_events/articles/virtual-reality-game-to-teach-peacekeeping-skills/6423#.VsIAzfkrK70 (Virtual Reality Game to Teach Peacekeeping Skills. February 8, 2016) and https://www.siliconrepublic.com/innovation/2016/02/05/proteus-effect-gaming-for-peace-h2020 (The Proteus effect: How gaming may revolutionise peacekeeping, February 5, 2016)>

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