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Tuesday, February 23, 2016

HydroMorph: Water As A Display Device And For Interaction/Sculpting

The Next Great Display Technology? Water (+Video)

An MIT prototype turns the water flowing from the faucet into a digital display.

Kelsey Campbell-Dollaghan | February 22, 2016

For the past half century, displays have been made out of layers of glass, transistors, and circuitry. But as screen-based interaction consumes more and more of our daily lives, some designers are looking for ways to embed interactive displays more seamlessly into the world around us. Many of these experimental displays use organic materials to communicate information—and a growing number of them use the most fundamental material on Earth: water.
Last week at the ACM Tangible, Embedded, and Embodied Interaction conference in the Netherlands, a team from MIT's Tangible Media Group presented a prototype display called HydroMorph, which exploits the same basic physics you've experienced if you've ever run a spoon under a faucet. 


<more at; related links: (HydroMorph: Shape Changing Water Membrane for Display and Interaction. Ken Nakagaki, Pasquale Totaro, Jim Peraino, et al. ACM 978-1-4503-3582-9/16/02. DOI: [Abstract: HydroMorph is an interactive display based on shapes formed by a stream of water. Inspired by the membrane formed when a water stream hits a smooth surface (e.g. a spoon), we developed a system that dynamically controls the shape of a water membrane. This paper describes the design and implementation of our system, explores a design space of interactions around water shapes, and proposes a set of user scenarios in applications across scales, from the faucet to the fountain. Through this work, we look to to enrich our interaction with water, an everyday material, with the added dimension of transformation.]) and (Giles Rayner Sculptor website)>

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