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Friday, February 12, 2016

Controlling Virtual Reality (VR) With The Eyes

I Used My Eyes to Control Virtual Reality, and Someday You Will Too (+Video)

VR headsets, and especially smartglasses, could get a lot better with the addition of eye tracking. Eyefluence convinced me.

Scott Stein | February 11, 2016

I strapped a familiar-looking Oculus Rift headset over my eyes. This one's been doctored: Around the lenses, a ring of sensors has been implanted. In front of me, what appears to be a foot away, there's a screen. I see my own eyes, looking back at me. And they're dilating.
Eyefluence is a startup that claims it's cracked the code to eye-tracking in head-mounted displays, and the result could change how you interact with virtual reality and augmented reality headsets in the future. The technology is a mix of advanced eye-scanning and eye-tracking hardware, plus a special sauce of user interface language that, according to co-founders Jim Marggraff and David Stiehr, can let you do things with simple eye motions without fatigue. 

Eyefluence’s Eye-Tracking Interface Lets You Navigate Virtual Reality Hands-Free

<more at; related links: (+Video) (Eyefluence website) and (Eyefluence’s Eye-Tracking Interface Lets You Navigate Virtual Reality Hands-Free. February 11, 2016)>

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