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Wednesday, August 3, 2016

Augmented Reality (AR) In The Classroom

How Augmented Reality Enhances the Classroom — Even Without Technology

David Loveland and Jim Wasserman | August 1, 2016

[...] “Too much of our education system is structured like virtual reality. We create an artificial world where subjects like history, science, and physical education are separated into distinct, and unreal, classes without reference to each other.”
This approach has a name, at least in the computer gaming world: Augmented Reality, or AR. In AR, extra information is digitally overlaid onto the real world to enhance the experience either for information or entertainment purposes. If you have ever been to a museum and listened to a “virtual tour” on a headset while you look at the very real exhibit or pieces in front of you, then you have experienced AR. That these tours are misnamed “virtual” demonstrates the somewhat confusing, but important, distinction between “Augmented Reality” and “Virtual Reality” (VR). In a nutshell, VR creates an entirely made up world that can be as divorced from reality and its rules (like gravity) as the designer wants, while AR takes what is real and enhances or overlays information to get more out of exploring our world.

[Click to Enlarge] "An AR teaching game." Source;
[Click to enlarge image] "Another app, Aurasma, allows users to engage in and create Augmented Reality experiences of their own. Educators and (more importantly) students can use this open source tool to essentially bring their learning to life." [Quoted from:] Image Source:

<more at; related articles and links: (How to Transform Your Classroom With Augmented Reality. November 2, 2015) and (Augmented Reality Brings New Dimensions to Learning. November 4, 2013)>

1 comment:

  1. One of the most exciting current developments in gaming technology in my eyes has to be Augmented Reality (AR). The possibilities this technology provides developers are endless and although AR is still in a fairly primitive state I believe that development of the technology is going to accelerate very quickly over the next 5 years.

    Interactive Theatre