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Monday, July 11, 2016

Still A VR (Virtual Reality) Skeptic?

Still a Virtual Reality Skeptic? Here’s Why You Shouldn’t Be

Jan Hetherington | July 10, 2016

The original PlayStation console, launched when I was the managing director of Sony Computer Entertainment for Europe, shook the gaming world. The 3D environment was unfamiliar to gamers, and some in the industry at large were initially reluctant to adopt such a new technology. But with time, 3D gaming became the standard of video games, and 2D games began to be considered rigid and archaic. Consumers purchased PlayStation at record rates, buying 100 million units, and blew out its Nintendo and Sega Saturn competition.
As VR becomes a force in the gaming world (and other sectors), with Google and Facebook making enthusiastic pushes in its innovation, I can’t help but draw the evident parallels between the emergence of 3D-console gaming and quasi-nascent VR.

"There's a new social network where you can hang out with real people in virtual reality" Source:

<more at; related articles and links: (Agency Finds Most Consumers Virtually Uninterested In VR. March 7, 2016) and (Meta: There’s nothing virtual about it. We’re making it real. Our growing community is pioneering innovative ways to make AR real across an impressive range of industries and audiences. More than 1,000 developers and companies are already using Meta to make their augmented reality dreams come true. We’re taking it to another level and welcoming millions more into the future.)>

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