Less than 1pc of Computers Are Capable of Running Virtual Reality
Less than 1pc of the world's computers are powerful enough to run the technology required for virtual reality, according to Nvidia
Rhiannon Williams | January 4, 2016
Only around 13 million machines can run the required sophisticated technology for virtual reality headsets including Oculus Rift and HTC Vive, according to graphics chip maker Nvidia.
Rift, Vive and Sony's PlayStation VR headsets are all expected to go on consumer sale within the first three months of the year, with Oculus set to open pre-orders for its completed Rift headset later this week.
Source: http://www.engadget.com/2015/03/03/playstation-4-vr/ |
Jordan Saleh plays a video game with Sony's Project Morpheus virtual reality headset at the Electronic Entertainment Expo in Los Angeles. October 28, 2015. Source: http://www.telegraph.co.uk/technology/sony/11960048/PlayStation-VR-could-be-surprise-leader-in-virtual-reality-wars.html |
<more at http://www.telegraph.co.uk/technology/ces/12081362/Less-than-1pc-of-computers-are-capable-of-running-virtual-reality.html; related links: http://www.telegraph.co.uk/technology/sony/11960048/PlayStation-VR-could-be-surprise-leader-in-virtual-reality-wars.html (PlayStation VR to take early lead in virtual reality wars. Analysts claim Sony's PlayStation VR virtual reality headset will outstrip Oculus Rift and HTC Vive sales. October 28, 2015) and http://www.bbc.com/news/technology-35220974 ('Less than 1%' of PCs can run virtual reality. January 4, 2016)>
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