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Friday, June 3, 2016

NVIDIA VR (Virtual Reality) Funhouse

MythBusters’ Adam Savage Steps Inside Nvidia’s ‘VR Funhouse’ Physics Playground (+Video)

Ben Lang | May 30, 2016



Nvidia takes Mythbuster’s Adam Savage inside their VR Funhouse application which is a sandbox for new technologies made possible with the company’s latest Pascal-based GPUs.
Nvidia created VR Funhouse as an example application showcasing many of their proprietary real-time physics simulations and VR rendering tech, some of which make exclusive use of the company’s latest line of GeForce GPUs. Nvidia says they plan to open-source VR Funhouse for developers to learn from.


Source: http://www.geforce.com/whats-new/articles/nvidia-vr-funhouse

<more at http://www.roadtovr.com/mythbusters-adam-savage-steps-inside-nvidia-vr-funhouse; related articles and links: http://www.roadtovr.com/hands-on-vr-funhouse-brings-nvidias-most-advanced-physics-into-vr/ (NVIDIA VR Funhouse Shows What Pascal Can Do for VR. May 7, 2016) and http://www.geforce.com/whats-new/articles/nvidia-vr-funhouse (+Video) (NVIDIA VR Funhouse, Powered By The New Pascal Architecture, Is Coming Soon. May 6, 2016)>

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