The VR Book: Human-Centered Design for Virtual Reality
www.thevrbook.net | February 2016
Design for virtual reality is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications.
550 pages, published October 16, 2015. http://www.amazon.com/The-VR-Book-Human-Centered-Virtual/dp/1970001127 |
<more at http://www.thevrbook.net/; related links and articles: http://www.amazon.com/The-VR-Book-Human-Centered-Virtual/dp/1970001127 (The VR Book: Human-Centered Design for Virtual Reality) and http://voicesofvr.com/182-jason-jerald-on-the-vr-book-perception-and-interaction-design-for-virtual-reality/ (+Podcast) (Voices of VR Podcast: #182: Jason Jerald on The VR Book: Perception and Interaction Design for Virtual Reality. March 18, 2016)>
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