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Thursday, March 24, 2016

Teaching A Computer: Lucid AI

One Genius' Lonely Crusade to Teach a Comptuter Common Sense

Cade Netz | March 24, 2016

Over July 4th weekend in 1981, several hundred game nerds gathered at a banquet hall in San Mateo, California. Personal computing was still in its infancy, and the tournament was decidedly low-tech. Each match played out on a rectangular table filled with paper game pieces, and a March Madness-style tournament bracket hung on the wall. The game was called Traveller Trillion Credit Squadron, a role-playing pastime of baroque complexity. Contestants did battle using vast fleets of imaginary warships, each player guided by an equally imaginary trillion-dollar budget and a set of rules that spanned several printed volumes. If they won, they advanced to the next round of war games—until only one fleet remained.


<more at; related links and articles: (+Video) (The Next Step Artificial Intelligence Has Been Waiting For. Over 800 AIs can crunch your data. Only one can understand it.) and (Finally, Neural Networks That Actually Work. April 21, 2015)>

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