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Tuesday, March 29, 2016

PC Gaming With Oculus Rift

The Ars Review: Oculus Rift Expands PC Gaming Past the Monitor’s Edge (+SlideShow +Video)

Despite first-gen roughness, PC virtual reality is finally—incredibly—real

Kyle Orland | March 28, 2016



It took me a few days with an Oculus Rift before I really felt comfortable swiveling my head around while playing a video game. Sure, I’d gotten somewhat used to the idea in years of trade show VR demos or while playing around with my own Oculus Rift development kits and Samsung’s Oculus-powered Gear VR. But those experiences were fighting with decades of gaming experiences where my head generally stayed glued to one spot, pointed at the center of a TV or monitor, and tilted only occasionally to maybe get a better view of something in the corner.
It can be easy to fall back into the “look straight ahead” habit when you first start playing many Rift games.

Source: http://www.pcgamer.com/pc-gamer-uk-december-issue-oculus-rift/

<more at http://arstechnica.com/gaming/2016/03/the-ars-review-oculus-rift-expands-pc-gaming-past-the-monitors-edge/; related articles and links: http://www.pcgamer.com/pc-gamer-uk-december-issue-oculus-rift/ (PC Gamer UK December [2013] issue: Oculus Rift. October 23, 2016)> and http://www.gizmag.com/virtual-reality-games-preview-2016/40982/ (The VR games we can't wait to play in 2016. December 18, 2015)>

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