What It Takes To Make Virtual Reality Films, Part 1
VR filmmakers Felix & Paul share insights on virtual reality and user-first filmmaking.
Guest author Emily Atwater works in content strategy at digital agency Huge. She wrote this piece with her colleague Gina Pensiero, who works in content strategy at SoundCloud.
Emily Atwater | December 1, 2015
VR company Jaunt is starting a virtual reality movie studio. Source: http://www.theverge.com/2015/4/28/8507091/jaunt-studios-interview-virtual-reality-movies-360-degree-camera |
<more at http://readwrite.com/2015/12/02/vr-filmmaking-felix-paul-qa; related links: http://readwrite.com/2015/12/02/felix-paul-virtual-reality-filmmaking-vr-qa-2?curator=MediaREDEF (What It Takes To Make Virtual Reality Films, Part 2. VR filmmakers Felix & Paul discuss the production aspects of virtual reality filmmaking. December 2, 2015) and http://www.technologyreview.com/news/534791/a-film-studio-for-the-age-of-virtual-reality/ (A Film Studio for the Age of Virtual Reality. A Montreal-based film studio is making movies that you’ll watch with a virtual-reality headset, pointing the way to a whole new form of entertainment. February 13, 2015)>
No comments:
Post a Comment