Virtual Reality for All, Finally (+Video)
Will the new generation of headsets hitting the consumer electronics market deliver enhanced virtual-reality experiences at more affordable prices?
Larry Greenemeier | December 8, 2015
Despite these missteps, a new generation of virtual-reality tech targeted at consumers has begun to hit the market, most prominently with Samsung’s $100 Gear VR visor released in late November. Both Gear VR and Google Cardboard—which starts at less than $20 and was launched in 2014—rely on a smartphone clipped or slid into their respective visors.
New Samsung Gear VR cost $99 and works with any new Samsung phone. Source: http://www.talkandroid.com/266271-new-samsung-gear-vr-cost-99-and-works-with-any-new-samsung-phone/ |
<more at http://www.scientificamerican.com/article/virtual-reality-for-all-finally-video/?WT.mc_id=SA_DD_20151208; related links: http://www.scientificamerican.com/article/virtual-reality-comes-to-the-web-maybe-for-real-this-time/ (Virtual Reality Comes to the Web—Maybe for Real This Time. Backed by Google and Mozilla, VR-enabled browsers and gear could soon immerse Web users in 3-D worlds. December 29, 2014) and http://design.osu.edu/carlson/history/PDFs/p757-sutherland.pdf (A head-mounted three dimensional display. Ivan E. Sutherland. 1968.[Introduction: The fundamental idea behind the three-dimensional display is to present the user with a perspective image
which changes as he moves. The retinal image of the real objects which we see is, after all, only two-dimensional. Thus if we can place suitable two-dimensional images on
the observer's retinas, we can create the illusion that he is seeing a three-dimensional object. Although stereo presentation is important to the three-dimensional illusion,
it is less important than the change that takes place in the image when the observer moves his head. The image presented by the three-dimensional display must change in exactly the way that the image of a real object would change for similar motions of the user's head. Psychologists have long known that moving perspective images appear strikingly three-dimensional even without stereo presentation; the three-dimensional
display described in this paper depends heavily on this "kinetic depth effect."])>
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