Researchers Unveil New Virtual Reality Headset (+Video)
Vignesh Ramachandran | August 4, 2015
Computational imaging experts say that's because current virtual reality headsets don't simulate natural 3D images. Now, researchers in the Stanford Computational Imaging Group have created a prototype for a next-generation virtual reality headset that uses light-field technology to create a natural, comfortable 3D viewing experience. With help from NVIDIA Corp., their findings will be presented and demonstrated Aug. 9–13 in Los Angeles at SIGGRAPH 2015, a conference that focuses on computer graphics and interactive techniques.
Source: http://cdn.phys.org/newman/gfx/news/hires/2015/55c0a45a9a883.jpg |
<more at http://phys.org/news/2015-08-unveil-virtual-reality-headset.html; related link: http://phys.org/news/2015-01-virtual-reality-dimension.html (Virtual reality enters a new dimension. January 9, 2015) and http://news.stanford.edu/news/2015/august/virtual-reality-headset-080315.html (Stanford researchers unveil virtual reality headset that reduces eye fatigue, nausea; Assistant Professor Gordon Wetzstein's new Stanford Computational Imaging Group has developed a light-field stereoscope that creates a dramatically more natural virtual reality experience than what is present in today's leading headsets. August 3, 2015); further: http://www.computationalimaging.org/ (Stanford Computational Engineering)>
Virtual reality is a form of technology which creates computer generated worlds or immersive environments which people can explore and in many cases, interact with.
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