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Monday, August 17, 2015

Virtual Reality Movies

For Virtual-Reality Movies, Old Methods Don't Fit New Medium

Filmmakers have a new set of challenges when it comes to 360-degree video. Here's how the industry is tackling those problems.

Nigel Manuel | August 13, 2015

I'm standing on the bow of what looks to be a sunken pirate ship. A blue whale swims near me. Our eyes lock as he glides by and, as he turns to drift away, I see the ridges on his belly.
I am awestruck by his beauty, and it takes a moment for me to recall a crucial element of biology: Whales have tails. Sure enough, his sweeps along the top of the ship. I duck, and then watch the whale swim away.

My underwater encounter took place in a hotel room in Manhattan's trendy Meatpacking District. 

<more at; related links : (Total Cinema 360. "Total Cinema 360 is a full-service production studio and software development company specializing in virtual reality and spherical 360° audio-video content. From start to finish, our team will make your 360° project a reality. With a suite of comprehensive end-to-end production packages, our highly trained team ensures a peerless, professional experience and a revolutionary final product. All of our 360° video projects are optimized for web, mobile, and cutting-edge virtual reality headsets like the Oculus Rift. Our proprietary 360° video player is entirely customizable, allowing for an interactive experience tailor made to your project.") and (Jaunt Studios. "Jaunt, the virtual reality company pioneering end-to-end solutions for creating truly immersive cinematic VR, today announced the launch of Jaunt Studios, a new arm of the company that will be focused solely on developing, producing and collaborating on live-action virtual reality experiences. Through Jaunt Studios, Jaunt will work with today’s leading creative talent to produce VR content. In addition to expanding collaborative projects with top creatives and brands across, music, adventure, travel, sports and other verticals, Jaunt Studios will also ramp up production of original, narrative VR content.">

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