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Friday, August 7, 2015

The Virtual Reality Handset Landscape

Eleven Things We Learned By Trying Every Virtual Reality Headset Out There

Time Magazine | August 6, 2015


[Blogger's note: A review article on the history of virtual reality headsets covering the wide range of models and directions. The article explores areas of entertainment, education, health and work. See also http://time.com/3987022/why-virtual-reality-is-about-to-change-the-world/ (Why Virtual Reality Is About to Change the World. August 6, 2015), which covers mainstream virtual reality.]

<span style="font-size:medium;"><strong>1993</strong></span>

"Reality +" at the Virtual Reality Systems 93 show was described as a next generation, multi-player virtual reality entertainment system that gave a high sense of movement in a computer-generated world revealed in a head-mounted display.
1993 "Reality +" at the Virtual Reality Systems 93 show was described as a next generation, multi-player virtual reality entertainment system that gave a high sense of movement in a computer-generated world revealed in a head-mounted display. Source: http://time.com/3986185/virtual-reality-headset/
<more at http://time.com/3986185/virtual-reality-headset/; related link: http://time.com/3987022/why-virtual-reality-is-about-to-change-the-world/ (Why Virtual Reality Is About to Change the World. August 6, 2015)>

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