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Tuesday, June 7, 2016

Virtual Reality (VR) Is Changing Our World

The Virtual Vision: How Virtual Reality Is Changing Art and Our Worlds

Ashlee Renz-Hotz | June 2, 2016



[Blogger's note: The second link below is about High Fidelity, a multi-user VR platform created by Philip Rosedale who founded Second Life.]
[...] Are we all going to be wandering in a VR world soon?
There is a VERY wide variety of opinions on how much VR will impact the world, how fast this will happen, and what the consequences will be. Two examples:
Philip Rosedale, the man behind the virtual world on our computers (Second Life), is now heading up High Fidelity, a company creating an open-source, multi-user VR platform — which is here and out for beta-testing. Mr. Rosedale claims the impact of VR will be “as significant and disruptive as the internet.” He sees VR emergence as a something that will be the “Final Medium” for humanity. According to him, the first wave is “Immersion.” This entails the ability to have hand controllers that allow us to sculpt, make and design in 3D, along with screens being shareable. This will be possible and useable in six months to a year. [...]


High Fidelity multi-user VR platform. Source: https://highfidelity.io/

<more at https://medium.com/life-learning/the-virtual-vision-how-virtual-reality-is-changing-art-and-our-worlds-a24186524064; related articles and links: https://highfidelity.io/ (Hello worlds! Explore, create and host worlds with High Fidelity's open source, shared virtual reality.) and http://www.strivrlabs.com/ (StriVR [Labs] Immersive Performance Training website)>

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