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Tuesday, March 1, 2016

Virtual Reality (VR) And Education

When Virtual Reality Meets Education

Elizabeth Reede and Larissa Bailiff | January 23, 2016

Since the 1950s, virtual reality (VR) has been hovering on the periphery of technology without achieving accepted mainstream application or commercial adoption. Since 2012, VR startups have raised more than $1.46 billion in venture capital, including more than $100 million in funding during the last four consecutive quarters.
According to Citi analyst Kota Ezawa, 2016 is the year that VR will take off in earnest, with the VR market expected to grow to a $15.9 billion industry by 2019. Citi also anticipates the market for hardware, networks, software and content will reach $200 billion by 2020.
The content share of this market is of particular interest, as this segment of the tech industry has historically been dedicated to gaming — but the world is changing. 


<more at; related links and articles: (VR Immersive Education. Educational Experiences website) and (These Two School Districts Are Teaching Through Virtual Reality. February 25, 2016)>

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