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Friday, March 18, 2016

The VR Book (Virtual Reality)

The VR Book: Human-Centered Design for Virtual Reality | February 2016

Without a clear understanding of the human side of virtual reality (VR), the experience will always fail.  The VR Book: Human-Centered Design for Virtual Reality bridges this gap.
Design for virtual reality is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications.

550 pages, published October 16, 2015.

<more at; related links and articles: (The VR Book: Human-Centered Design for Virtual Reality) and (+Podcast) (Voices of VR Podcast: #182: Jason Jerald on The VR Book: Perception and Interaction Design for Virtual Reality. March 18, 2016)>

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