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Thursday, March 24, 2016

Teaching A Computer: Lucid AI

One Genius' Lonely Crusade to Teach a Comptuter Common Sense

Cade Netz | March 24, 2016



Over July 4th weekend in 1981, several hundred game nerds gathered at a banquet hall in San Mateo, California. Personal computing was still in its infancy, and the tournament was decidedly low-tech. Each match played out on a rectangular table filled with paper game pieces, and a March Madness-style tournament bracket hung on the wall. The game was called Traveller Trillion Credit Squadron, a role-playing pastime of baroque complexity. Contestants did battle using vast fleets of imaginary warships, each player guided by an equally imaginary trillion-dollar budget and a set of rules that spanned several printed volumes. If they won, they advanced to the next round of war games—until only one fleet remained.

Source: http://www.lucid.ai/

<more at http://www.wired.com/2016/03/doug-lenat-artificial-intelligence-common-sense-engine/; related links and articles: http://www.lucid.ai/ (+Video) (The Next Step Artificial Intelligence Has Been Waiting For. Over 800 AIs can crunch your data. Only one can understand it.) and http://www.wired.com/2015/04/jeff-dean/ (Finally, Neural Networks That Actually Work. April 21, 2015)>

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