How Virtual Reality Can Close Learning Gaps in Your Classroom
Casey Sapp | September 5, 2015
By presenting a complete view of the world in which it is situated, VR offers a new opportunity to close some of the pedagogical gaps that have appeared in 21st century classroom learning. These gaps stem from the fact that curriculum and content in education have not caught up with rapid technology advancements.
Below I introduce three of these gaps and how they might be addressed by virtual reality content soon to be produced and distributed commercially.
For many students, it was their first experience with the Oculus Rift and virtual reality and reactions were positive both to VR and the project itself. Source: http://www.roadtovr.com/world-of-comenius-virtual-reality-education-biology-lesson-leap-motion-oculus-rift-dk2/ |
<more at https://www.edsurge.com/news/2015-09-07-how-virtual-reality-can-close-learning-gaps-in-your-classroom; related links and articles: http://elearningindustry.com/virtual-reality-augmented-reality-education (Virtual Reality And Augmented Reality In Education. This article describes how virtual reality and augmented reality are already being used to implement primary and secondary education. March 24, 2016) and http://www.thefader.com/2016/03/21/virtual-reality-music-videos-sxsw (How Virtual Reality Will Reshape The Music Experience. At SXSW Interactive 2016, a look into the expanding possibilities of VR. March 21, 2016)>
In other areas of education, many classes have used VR tools to collaboratively construct architectural models, recreations of historic or natural sites and other spatial renderings.
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