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Thursday, November 19, 2015

VR (Virtual Reality) and the Scholarly Publisher

Virtual Reality and the Scholarly Publisher (+Video)

David Smith | November 18, 2015

[...]The first example I described, is “The Displaced”, the inaugural VR documentary published by the New York Times. They shipped a million Google Cardboard kits to their print subscribers so their audience could experience this. The app that plays the video is free, and the documentary is absolutely superb. Sure, you can watch it on Youtube, and pan around to get the 360 view, but in VR, you can be there. There are moments that will move you with their intimacy and power. [...]

The Oculus Rift headset is tested by attendees at the Eurogamer Expo at Earls Court in London.

<more at; related links: (Developing a Collaborative Virtual Reality Learning System. Hsiu-Mei Huang,Shu-Sheng Liaw, and Yi-Chun Teng. Journal of Information Technology and Application in Education. Vol. 1, Iss. 2 (2012), pp. 74-79. [Abstract: The study attempts to build a collaborative virtual reality learning system (CVRLS) for medical education.The CVRLS was designed by using Xj3D and was based upon the imagination, interaction and immersion features of virtual reality (VR) and the benefits of collaborative learning. With the crossplatform feature and networking resources supports from Xj3D, CVRLS establishes a multi-user,cross-platform collaborative virtual learning environment. Under this environment, learners and instructors are able to perform collaborative learning and engage in group discussions regardless of their locations and types of computer systems.]) and (Open Source Virtual Reality Academia heads to Universities worldwide. March 26, 2015)>

1 comment:

  1. Virtual Reality is used in a wide range of applications such as architecture, arts, defense, medicine, military equipment, sports and so on. It is also the answer to accomplishing a task that is extremely dangerous, expensive or impractical and can be done without human intervention, thereby allowing us to gain much needed knowledge without risks.

    Interactive Virtual Reality