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Thursday, April 14, 2016

Storytelling In Virtual Reality (VR)

Storytelling in VR: Ambiguity and Implication in 1st Person Narratives (+Podcast, ~48 min)

Voices of VR Podcast – Episode #339

Kent Bye | April 11, 2016



Rob Morgan is the writer of [game] The Assembly, and he spoke last year at GDC about narrative design in VR and the importance of accurate body language in NPCs to maintain a sense of presence. He returned to GDC this year to talk about some of his lessons that VR can learn from writing stories in AR. He has a lot of interesting insights about how to use ambiguity and implication to drive narratives within a first-person story to allow a user to have a more immersive and personalized experience.

Source: https://virtualrealityreporter.com/the-assembly-demo-by-ndreams-vr-game-studio/

<more at http://www.roadtovr.com/storytelling-vr-ambiguity-implication-1st-person-narratives/; related articles and links: http://www.polygon.com/a/the-race-for-vr/the-assembly-making-moral-choices-in-vr (The Assemby: Making Moral Choices In VR. June 8, 2015) and http://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/ (The Four Different Types of Stories in VR. Voices of VR Podcast #292. February 4, 2016)>

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