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Monday, July 4, 2016

Women In Virtual Reality (VR)

Women In Virtual Reality, So Far

Daphne Stanford | June 28, 2016



When’s the last time you heard about a woman in relation to virtual reality? I’m guessing you answered in one of three ways: a.) Characters in a VR/AR world, b.) VR gamers, or c.) VR programmers/content designers. This last point is of most interest to me, since the potential for immersive journalism, education, and arts-related applications is enormous. There are exciting developments taking place that combine technology and the humanities in fascinating, powerful ways. The media tends to cover VR as though it is just another extension of existing, male-dominated institutions like Wall Street and the tech world. Surprisingly, it’s not; rather, it’s a cutting-edge, exciting point of entry for women interested in exerting influence upon the still-nascent and evolving world of VR content and applications.

Source: http://www.wivr.net/

<more at http://bust.com/feminism/16585-women-in-virtual-reality-so-far.html; related articles and links: http://www.wivr.net/ (Women in Virtual Reality website) and https://medium.com/@helensitu/this-has-to-happen-before-virtual-reality-can-succeed-f9599c150ed5#.p4w6j1x33 (This Has To Happen Before Virtual Reality Can Succeed. The top minds in virtual reality agree. March 31, 2016)>


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