MythBusters’ Adam Savage Steps Inside Nvidia’s ‘VR Funhouse’ Physics Playground (+Video)
Ben Lang | May 30, 2016
Nvidia created VR Funhouse as an example application showcasing many of their proprietary real-time physics simulations and VR rendering tech, some of which make exclusive use of the company’s latest line of GeForce GPUs. Nvidia says they plan to open-source VR Funhouse for developers to learn from.
Source: http://www.geforce.com/whats-new/articles/nvidia-vr-funhouse |
<more at http://www.roadtovr.com/mythbusters-adam-savage-steps-inside-nvidia-vr-funhouse; related articles and links: http://www.roadtovr.com/hands-on-vr-funhouse-brings-nvidias-most-advanced-physics-into-vr/ (NVIDIA VR Funhouse Shows What Pascal Can Do for VR. May 7, 2016) and http://www.geforce.com/whats-new/articles/nvidia-vr-funhouse (+Video) (NVIDIA VR Funhouse, Powered By The New Pascal Architecture, Is Coming Soon. May 6, 2016)>
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