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Thursday, April 14, 2016

Storytelling In Virtual Reality (VR)

Storytelling in VR: Ambiguity and Implication in 1st Person Narratives (+Podcast, ~48 min)

Voices of VR Podcast – Episode #339

Kent Bye | April 11, 2016

Rob Morgan is the writer of [game] The Assembly, and he spoke last year at GDC about narrative design in VR and the importance of accurate body language in NPCs to maintain a sense of presence. He returned to GDC this year to talk about some of his lessons that VR can learn from writing stories in AR. He has a lot of interesting insights about how to use ambiguity and implication to drive narratives within a first-person story to allow a user to have a more immersive and personalized experience.


<more at; related articles and links: (The Assemby: Making Moral Choices In VR. June 8, 2015) and (The Four Different Types of Stories in VR. Voices of VR Podcast #292. February 4, 2016)>

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