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Wednesday, January 13, 2016

Virtual Reality (VR) Hardware Needs To Fit Women Too

Building for Virtual Reality? Don't Forget about Women

I'm not an exception, I'm your audience

Adi Robertson | January 11, 2016

Last week at CES, I got to try a haptic jacket straight out of Ready Player One. It's gotten glowing reviews from testers, but in order to work, its electrode-lined fabric needs a direct connection with your body. On anyone built roughly like its male creators, it looks like a snug wetsuit. On me, it could have fit over a puffy winter coat. I managed to get a death grip on the fabric and pull it back, but all I felt was a pleasant massage, not the nerve-shaking jolts I'd been promised. It was a letdown, but not an unexpected one. Welcome to being female in virtual reality.


<more at; related links: (So how do we make sure small people and big people will get to experience VR. January 11, 2016) and (Gender Differences and VR:
A Non-User Survey of What Women Want. Carrie Heeter. Virtual Reality World, March 1994.)>

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