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Wednesday, August 3, 2016

Interactive Dynamic Video

Interactive Dynamic Video

Abde Davis | 2016

About IDV
One of the most important ways that we experience our environment is by manipulating it: we push, pull, poke, and prod to test hypotheses about our surroundings. By observing how objects respond to forces that we control, we learn about their dynamics. Unfortunately, regular video does not afford this type of manipulation - it limits us to observing what was recorded. The goal of our work is to record objects in a way that captures not only their appearence, but their physical behavior as well.
This work is mostly based on the paper "Image-Space Modal Bases for Plausible Manipulation of Objects in Video" by Abe Davis, Justin G. Chen, and Fredo Durand. For more info about that and other related publications, check out the Publications page. For videos about this and related work, check out the Videos page.

[Click on link for video] Source: http://interactivedynamicvideo.com/index.html
('Interactive Dynamic Video' could make Pokémon Go Even More Engaging. August 2, 2016) Source: http://www.popsci.com/interactive-dynamic-video-could-make-pokemon-go-even-more-engaging

<more at http://interactivedynamicvideo.com/index.html; related articles and links: https://www.dpreview.com/news/7850110071/mit-researchers-use-ordinary-cameras-to-create-extraordinary-interactive-videos (MIT researchers use ordinary cameras to create extraordinary interactive videos. August 3, 2016) and http://thenextweb.com/insider/2016/08/02/mit-just-changed-the-vr-game-with-interactive-dynamic-video/#gref (MIT just changed the AR game with ‘Interactive Dynamic Video’. August 2, 2016)>

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