Microsoft Adds Peripheral Vision to VR
Paul Thurrott | May 4, 2016
I’m not a vision expert, but peripheral vision is really a combination of non-focused vision and our brains filling in the missing pieces. That is, if you see a ball bouncing in front of you and then turn to the left, you can still sort of see that the ball is still bouncing over on the right. But you don’t really “see” it normally when viewed peripherally. There’s a lot of processing power going on in your head to keep that thing in context.
Source: https://www.youtube.com/watch?v=o9LVwl8cmc0 |
<more at https://www.thurrott.com/hardware/66964/microsoft-adds-peripheral-vision-vr; related articles and links: https://www.youtube.com/watch?v=o9LVwl8cmc0 (+Video) (Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays. Published on May 3, 2016) and http://liliputing.com/2016/05/microsoft-tackles-vrs-limited-field-view-sparse-peripheral-displays.html (+Video) (Microsoft tackles VR’s limited field-of-view with “sparse peripheral displays." May 4, 2016)>
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