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Monday, May 16, 2016

Will 3D Printing Break Copyright?

How to Defend Your Copyright in 3D Printing (+Video)

Nick Hall | May 12, 2016



[Blogger's note: I am often inclined to skip the fine print, but the links at the end of this post are useful for expanding your perspective on this topic. The video from the main article is also extremely useful. If you have listened to other speakers on this topic, such as the American Library Association, you will still find the video very useful: it cuts through the large amount of detail and focuses very sharply on key issues. I recommend it highly.]
We all know that 3D printing is set to change the world. Soon we’re going to be able to print anything in the comfort of our own homes. It is going to be a total revolution, but we will face issues along the way. Copyright is a complex problem that keeps coming up and so far there is no simple solution.
We need designers and research and development if we want to enjoy amazing products. But if we combine a 3D printer with a 3D scanner, we can basically mass produce anything we can touch. If we suddenly don’t have to pay for anything, then how will the creators protect their intellectual property? The legal industry is nervous.

"FABULONIA is a 3D marketplaces and services where original design rights holder can open and run online stores, offering customization and sales of 3D..." Source: http://www.3ders.org/articles/20130220-fabulonia-3d-printing-marketplaces-with-copyright-solution.html [See also: http://www.fabulonia.com/]

<more at http://3dprintingindustry.com/2016/05/12/defend-copyright-3d-printing/; related articles and links: http://www.3ders.org/articles/20130220-fabulonia-3d-printing-marketplaces-with-copyright-solution.html (FABULONIA: 3D printing marketplaces with copyright solution. February 20, 2013) and http://www.scientificamerican.com/article/how-3-d-printing-threatens-our-patent-system1/ (How 3-D Printing Threatens Our Patent System. Patents will have even more trouble with 3-D copies than copyright law had with digital music sales. January 6, 2016)>

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