Wednesday, January 13, 2016

Virtual Reality (VR) Hardware Needs To Fit Women Too

Building for Virtual Reality? Don't Forget about Women

I'm not an exception, I'm your audience

Adi Robertson | January 11, 2016



Last week at CES, I got to try a haptic jacket straight out of Ready Player One. It's gotten glowing reviews from testers, but in order to work, its electrode-lined fabric needs a direct connection with your body. On anyone built roughly like its male creators, it looks like a snug wetsuit. On me, it could have fit over a puffy winter coat. I managed to get a death grip on the fabric and pull it back, but all I felt was a pleasant massage, not the nerve-shaking jolts I'd been promised. It was a letdown, but not an unexpected one. Welcome to being female in virtual reality.


Source: http://korfx.com/products
Source: http://www.roadtovr.com/araig-kickstarter-gaming-impact-vest-virtual-reality/

<more at http://www.theverge.com/2016/1/11/10749932/vr-hardware-needs-to-fit-women-too; related links: http://sheekyforums.com/thread/323593051/video-games/so-how-do-we-make-sure-small-people-and-big-people.html (So how do we make sure small people and big people will get to experience VR. January 11, 2016) and http://commtechlab.msu.edu/randd/research/gender.html (Gender Differences and VR:
A Non-User Survey of What Women Want. Carrie Heeter. Virtual Reality World, March 1994.)>

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